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至顶头条
因为近来想写个类似于远程桌面
程序流程如下:
好了,下面的是代码部分
首先新建一个项目ScreenCutter(VS2005),将窗体名改为MainForm,再新建一个窗体ScreenBody.
添加一个按钮btnCutter到ScreenCutter并添加按钮事件:
private void btnCutter_Click(object sender, EventArgs e)
{
Image img = new Bitmap(Screen.AllScreens[0].Bounds.Width, Screen.AllScreens[0].Bounds.Height);
Graphics g = Graphics.FromImage(img);
g.CopyFromScreen(new Point(0, 0), new Point(0, 0), Screen.AllScreens[0].Bounds.Size);
ScreenBody body = new ScreenBody();
body.BackgroundImage = img;
body.Show();
利用Graphics的CopyFromScreen函数获取当前屏幕.
好了,现在按下按钮全屏窗口就会出来了.
下面讲全屏窗口ScreenBody,首先设置窗体的FormBorderStyle为None,然后声明以下变量
private Graphics MainPainter; //主画笔
private Pen pen; //就是笔咯
private bool isDowned; //判断鼠标是否按下
private bool RectReady; //矩形是否绘制完成
private Rectangle Rect; //就是要保存的矩形
private Point downPoint; //鼠标按下的点
int tmpx;
int tmpy;
之后就是窗体的鼠标函数了,里面很多代码都没有作出整理,看了一下,整理后的代码应该会更少更精简的
private void ScreenBody_DoubleClick(object sender, EventArgs e)
{
if (((MouseEventArgs)e).Button == MouseButtons.Left &&Rect.Contains(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y))
{
//保存的时候有很多种方法的......我这里只用了这种
Image memory = new Bitmap(Rect.Width, Rect.Height);
Graphics g = Graphics.FromImage(memory);
g.CopyFromScreen(Rect.X + 1, Rect.Y + 1, 0, 0, Rect.Size);
Clipboard.SetImage(memory);
this.Close();
}
}
private void ScreenBody_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
isDowned = true;
if (RectReady == false)
{
Rect.X = e.X;
Rect.Y = e.Y;
downPoint = new Point(e.X, e.Y);
}
if (RectReady == true)
{
tmpx = e.X;
tmpy = e.Y;
}
}
if (e.Button == MouseButtons.Right)
{
if (RectReady != true)
{
this.Close();
return;
}
MainPainter.DrawImage(baseImage, 0, 0);
RectReady = false;
}
}
private void ScreenBody_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
isDowned = false;
RectReady = true;
}
}
private void ScreenBody_MouseMove(object sender, MouseEventArgs e)
{
if (RectReady == false)
{
if (isDowned == true)
{
Image New = DrawScreen((Image)baseImage.Clone(), e.X, e.Y);
MainPainter.DrawImage(New, 0, 0);
New.Dispose();
}
}
if (RectReady == true)
{
if (Rect.Contains(e.X, e.Y))
{
//this.Cursor = Cursors.Hand;
if (isDowned == true)
{
//和上一次的位置比较获取偏移量
Rect.X = Rect.X + e.X - tmpx;
Rect.Y = Rect.Y + e.Y - tmpy;
//记录现在的位置
tmpx = e.X;
tmpy = e.Y;
MoveRect((Image)baseImage.Clone(), Rect);
}
}
}
}
private void ScreenBody_Load(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Maximized;
MainPainter = this.CreateGraphics();
pen = new Pen(Brushes.Blue);
isDowned = false;
baseImage = this.BackgroundImage;
Rect = new Rectangle();
RectReady = false;
}
辅助函数
本来应该写更多的辅助函数的,将窗体响应函数里面的代码放到里面来,不过本人很懒,就这样将就了.呵呵
private void DrawRect(Graphics Painter, int Mouse_x, int Mouse_y)
{
int width = 0;
int heigth = 0;
if (Mouse_y < Rect.Y)
{
Rect.Y = Mouse_y;
heigth = downPoint.Y - Mouse_y;
}
else
{
heigth = Mouse_y - downPoint.Y;
}
if (Mouse_x < Rect.X)
{
Rect.X = Mouse_x;
width = downPoint.X - Mouse_x;
}
else
{
width = Mouse_x - downPoint.X;
}
Rect.Size = new Size(width, heigth);
Painter.DrawRectangle(pen, Rect);
}
private Image DrawScreen(Image back, int Mouse_x, int Mouse_y)
{
Graphics Painter = Graphics.FromImage(back);
DrawRect(Painter, Mouse_x, Mouse_y);
return back;
}
private void MoveRect(Image image, Rectangle Rect)
{
Graphics Painter = Graphics.FromImage(image);
Painter.DrawRectangle(pen, Rect.X, Rect.Y, Rect.Width, Rect.Height);
DrawRects(Painter);
MainPainter.DrawImage(image, 0, 0);
image.Dispose();
}
到这里,代码就算是写完了,运行
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